[{"name":"Green Fang Kobold Snaketamer","size":"small","type":"humanoid","tag":"kobold","alignment":"","armorName":"average","acadj":0,"hpName":"poor","hpCut":1,"hpadj":-1,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"Studded Leather","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"14","dexPoints":"12","conPoints":"10","intPoints":"10","wisPoints":"10","chaPoints":"12","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"apprentice","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Pack Tactics (Racial)","desc":"The [MON] has advantage on attacks when there are more of the kobold's allies adjacent to the target than the target's own allies."}],"actions":[{"name":"Forked Spear","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [STR 1D6] piercing damage.\nWhen the [MON] hits a creature with this attack, it may use a bonus action to direct a trained constrictor snake that can see and hear it. The trained constrictor snake can use its reaction to move up to half its speed."},{"name":"Snake Net","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, range 5/15 ft., one target. _Hit:_ A Large or smaller creature hit by a net is Restrained until it is freed. A net has no Effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the Effect and destroying the net."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[{"name":"animal Handling","stat":"wis","note":" (ex)"}],"damagetypes":[{"name":"poison","note":" (Resistant)","type":"r"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Draconic (Kobold)"}],"doubleColumns":false,"separationPoint":0,"mtrig":"critical","mthresh":0.5,"mtype":"rout","mdc":"12","avgHP":17,"org":"party","threatadj":1,"threatval":0,"avgDMG":5,"hitDice":5,"paragon":["3","Head","0","Torso","0","L Arm","0","R Arm","0","L Leg","0","R Leg","0"],"bonuses":[],"villains":[]},{"name":"Green Fang Kobold Sting Spitter","size":"small","type":"humanoid","tag":"kobold","alignment":"","armorName":"poor","acadj":1,"hpName":"poor","hpCut":1,"hpadj":-4,"shieldBonus":0,"dprName":"good","atkName":"good","stName":"poor","otherArmorDesc":"Leather","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"8","dexPoints":"12","conPoints":"10","intPoints":"12","wisPoints":"10","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"apprentice","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Pack Tactics (Racial)","desc":"The [MON] has advantage on attacks when there are more of the kobold's allies adjacent to the target than the target's own allies."}],"actions":[{"name":"Dagger","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ [DEX 1D4] piercing damage."},{"name":"Blowgun","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, range 30/60 ft., one target. \n_Hit (Poison dart):_ [DEX 1D4] piercing damage, and the target must make a DC11 constitution saving throw, taking [1d6] poison damage on a failed save, or half as much damage on a successful one"}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[{"name":"poison","note":" (Resistant)","type":"r"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Draconic (Kobold)"}],"doubleColumns":false,"separationPoint":0,"mtrig":"critical","mthresh":0.5,"mtype":"rout","mdc":"12","avgHP":7,"org":"gang","threatadj":-1,"threatval":-1,"avgDMG":5,"hitDice":2,"paragon":["3","Head","0","Torso","0","L Arm","0","R Arm","0","L Leg","0","R Leg","0"],"bonuses":[],"villains":[]},{"name":"Green Fang Kobold Warrior","size":"small","type":"humanoid","tag":"kobold","alignment":"","armorName":"average","acadj":0,"hpName":"poor","hpCut":1,"hpadj":-4,"shieldBonus":0,"dprName":"average","atkName":"poor","stName":"average","otherArmorDesc":"Studded Leather","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"8","dexPoints":"12","conPoints":"10","intPoints":"10","wisPoints":"8","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"apprentice","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Pack Tactics (Racial)","desc":"The [MON] has advantage on attacks when there are more of the kobold's allies adjacent to the target than the target's own allies."}],"actions":[{"name":"Dagger","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ [DEX 1D4] piercing damage."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[{"name":"poison","note":" (Resistant)","type":"r"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Draconic (Kobold)"}],"doubleColumns":false,"separationPoint":0,"mtrig":"critical","mthresh":0.5,"mtype":"rout","mdc":"12","avgHP":7,"org":"gang","threatadj":-1,"threatval":-2,"avgDMG":3,"hitDice":2,"paragon":["3","Head","0","Torso","0","L Arm","0","R Arm","0","L Leg","0","R Leg","0"],"bonuses":[],"villains":[]},{"name":"Green Fang Winged Kobold","size":"small","type":"humanoid","tag":"kobold","alignment":"","armorName":"average","acadj":0,"hpName":"poor","hpCut":1,"hpadj":-4,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"Leather","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"30","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"8","dexPoints":"14","conPoints":"10","intPoints":"10","wisPoints":"8","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"apprentice","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Pack Tactics (Racial)","desc":"The [MON] has advantage on attacks when there are more of the kobold's allies adjacent to the target than the target's own allies."}],"actions":[{"name":"Dagger","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ [DEX 1D4] piercing damage."},{"name":"Dropped Poison Powder Bomb","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, one target directly below the [MON]. Hit: The target must make a DC13 constitution saving throw, taking [2d6] poison damage on a failed save, or half as much damage on a successful one.\nEach adjacent creature must make a DC13 constitution saving throw, taking [1d6] poison damage on a failed save, or half as much damage on a successful one"},{"name":"Dropped Rock","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, one target directly below the [MON]. Hit: [DEX 1d6] bludgeoning damage"}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[{"name":"poison","note":" (Resistant)","type":"r"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Draconic (Kobold)"}],"doubleColumns":false,"separationPoint":0,"mtrig":"critical","mthresh":0.5,"mtype":"rout","mdc":"12","avgHP":14,"org":"party","threatadj":1,"threatval":0,"avgDMG":5,"hitDice":4,"paragon":["3","Head","0","Torso","0","L Arm","0","R Arm","0","L Leg","0","R Leg","0"],"bonuses":[],"villains":[]},{"name":"Trained Constrictor Snake","size":"large","type":"beast","tag":"kobold","alignment":"unaligned","armorName":"poor","acadj":1,"hpName":"average","hpCut":1,"hpadj":-4,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"Natural Armour","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"30","customSpeed":false,"speedDesc":"30 ft., swim 30 ft.","strPoints":"15","dexPoints":"14","conPoints":"12","intPoints":"1","wisPoints":"10","chaPoints":"3","blindsight":"10","blind":false,"darkvision":"0","tremorsense":"0","truesight":"0","telepathy":0,"tier":"apprentice","isLegendary":false,"legendariesDescription":"The constrictor snake can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The constrictor snake regains spent legendary actions at the start of its turn.","properties":[],"abilities":[],"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6 + 2) piercing damage."},{"name":"Constrict","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[],"doubleColumns":false,"separationPoint":0,"mtrig":"bloodied","mthresh":0.5,"mtype":"panic","mdc":"12","avgHP":19,"org":"party","threatadj":1,"threatval":0,"avgDMG":5,"hitDice":3,"paragon":["3","Head","0","Torso","0","L Arm","0","R Arm","0","L Leg","0","R Leg","0"],"bonuses":[],"villains":[]},{"name":"Zombie","size":"medium","type":"undead","tag":"","alignment":"neutral evil","armorName":"poor","hpName":"good","hpCut":1,"shieldBonus":0,"dprName":"good","atkName":"average","stName":"average","otherArmorDesc":"natural armor","speed":"20","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"20 ft.","strPoints":"15","dexPoints":"8","conPoints":"16","intPoints":"3","wisPoints":"8","chaPoints":"3","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"apprentice","isLegendary":false,"legendariesDescription":"The zombie can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The zombie regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Hard to Kill","desc":"If damage reduces the zombie to 0 hit points, it must make a DC 10 Constitution saving throw, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"actions":[{"name":"Grab","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 1 bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 12)."},{"name":"Bite","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one grappled target. _Hit:_ [STR 1D6] piercing damage."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[{"name":"fire","note":" (Vulnerable)","type":"v"},{"name":"necrotic","note":" (Resistant)","type":"r"},{"name":"poison","note":" (Immune)","type":"i"},{"name":"psychic","note":" (Immune)","type":"i"},{"name":"radiant","note":" (Vulnerable)","type":"v"}],"specialdamage":[],"conditions":[{"name":"charmed"},{"name":"exhaustion"},{"name":"poisoned"}],"languages":[{"name":"understands all languages it spoke in life but can't speak"}],"doubleColumns":false,"separationPoint":0,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"12","avgHP":15,"org":"gang","threatadj":0,"threatval":1,"avgDMG":5,"hitDice":2,"acadj":-2,"hpadj":-1},{"name":"Acidspitter Drake","size":"medium","type":"beast","tag":"drake","alignment":"","armorName":"poor","acadj":0,"hpName":"poor","hpCut":1,"hpadj":-6,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"natural armor","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"10","dexPoints":"14","conPoints":"14","intPoints":"3","wisPoints":"12","chaPoints":"5","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[],"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ [DEX 1D6] piercing damage."},{"name":"Acid Spit","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, range 10/30 ft., one target. _Hit:_ [3D6] acid damage and [1D6] acid damage to each adjacent target."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[],"doubleColumns":false,"separationPoint":0,"mtrig":"staggered","mthresh":0.5,"mtype":"panic","mdc":"12","avgHP":26,"org":"party","threatadj":-1,"threatval":-3,"avgDMG":13,"hitDice":4},{"name":"Black Talon Kobold Drakemaster","size":"small","type":"humanoid","tag":"kobold","alignment":"","armorName":"average","acadj":0,"hpName":"average","hpCut":1,"hpadj":-5,"shieldBonus":0,"dprName":"poor","atkName":"average","stName":"average","otherArmorDesc":"chain shirt","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"14","dexPoints":"12","conPoints":"10","intPoints":"10","wisPoints":"10","chaPoints":"12","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Pack Tactics (Racial)","desc":"The [MON] has advantage on attacks when there are more of the kobold's allies adjacent to the target than the target's own allies."}],"actions":[{"name":"Drake Goad","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [STR 1D6] piercing damage or [STR 2D6] damage if the target is grappled by the [MON]."},{"name":"Drakecatcher Pole","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [STR 1D6] piercing damage and the target is grappled (escape DC 12). While grappled it is also restrained and suffers [1D6] piercing damage when it tries to escape."},{"name":"Drakechum Pot","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, range 10/30 ft., one target. _Hit:_ The target is covered with foul-smelling drakechum for 1 round. While coated in drakechum, drakes attacking the target deal +1d6 bonus damage with melee attacks."},{"name":"Drag","desc":"As a bonus action when the [MON] moves no more than half its speed, it can pull a creature it has grappled to a space adjacent to it."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[{"name":"animal Handling","stat":"wis","note":" (ex)"}],"damagetypes":[{"name":"acid","note":" (Resistant)","type":"r"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Draconic (Kobold)"}],"doubleColumns":false,"separationPoint":0,"mtrig":"critical","mthresh":0.5,"mtype":"rout","mdc":"12","avgHP":31,"org":"party","threatadj":-1,"threatval":-2,"avgDMG":10,"hitDice":9},{"name":"Black Talon Kobold Slinger","size":"small","type":"humanoid","tag":"kobold","alignment":"","armorName":"average","acadj":0,"hpName":"poor","hpCut":1,"hpadj":-4,"shieldBonus":0,"dprName":"poor","atkName":"average","stName":"average","otherArmorDesc":"chain shirt","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"8","dexPoints":"14","conPoints":"10","intPoints":"12","wisPoints":"10","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Alchemist's Tools","desc":"[INT ATK]"},{"name":"Pack Tactics (Racial)","desc":"The [MON] has advantage on attacks when there are more of the kobold's allies adjacent to the target than the target's own allies."}],"actions":[{"name":"Shortsword","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ [DEX 1D6] piercing damage."},{"name":"Staff Sling","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, range 40/160 ft., one target. \n_Hit (Stone):_ [DEX 1D6] bludgeoning damage\n_Hit (Acid Pot):_ [2D4] acid damage and each creature adjacent to the target suffers [1D4] damage\n_Hit (Glue Pot):_ The target must succeed on a DC 13 Strength saving throw or be restrained for 1 minute. As an action, a creature restrained in this way or an adjacent creature can attempt a DC 13 Strength check to free the subject, ending the restrained condition immediately"}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[{"name":"acid","note":" (Resistant)","type":"r"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Draconic (Kobold)"}],"doubleColumns":false,"separationPoint":0,"mtrig":"critical","mthresh":0.5,"mtype":"rout","mdc":"12","avgHP":14,"org":"gang","threatadj":-1,"threatval":-3,"avgDMG":6,"hitDice":4},{"name":"Black Talon Kobold Warrior","size":"small","type":"humanoid","tag":"kobold","alignment":"","armorName":"average","acadj":0,"hpName":"poor","hpCut":1,"hpadj":-4,"shieldBonus":0,"dprName":"poor","atkName":"average","stName":"average","otherArmorDesc":"chain shirt","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"8","dexPoints":"12","conPoints":"10","intPoints":"10","wisPoints":"8","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Pack Tactics (Racial)","desc":"The [MON] has advantage on attacks when there are more of the kobold's allies adjacent to the target than the target's own allies."}],"actions":[{"name":"Heavy Pick","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ [DEX 1D10] piercing damage."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[{"name":"acid","note":" (Resistant)","type":"r"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Draconic (Kobold)"}],"doubleColumns":false,"separationPoint":0,"mtrig":"critical","mthresh":0.5,"mtype":"rout","mdc":"12","avgHP":14,"org":"gang","threatadj":-1,"threatval":-3,"avgDMG":6,"hitDice":4},{"name":"Conifer Blight","size":"medium","type":"plant","tag":"corrupted, temperate forest","alignment":"","armorName":"average","hpName":"average","hpCut":1,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"natural armor","speed":"20","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"16","dexPoints":"8","conPoints":"14","intPoints":"5","wisPoints":"10","chaPoints":"3","blindsight":"0","blind":false,"darkvision":"0","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The treant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The treant regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"False Appearance (Racial)","desc":"While the [MON] remains motionless, it is indistinguishable from a normal tree."},{"name":"Shatter","desc":"When the [MON] is bloodied, its outer layer of bark shatters and blasts outward. Each creature within a 45-foot-radius that is not a [MON] must make a DC 14 Dexterity saving throw. On a failed save, the target takes [2d6] piercing damage from the shapnel, or half as much damage on a successful one."}],"actions":[{"name":"Branch","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 10 ft., one target. _Hit:_ [STR 4D8] bludgeoning damage."},{"name":"Entangling Plants (Recharge 5-6)","desc":"Grasping roots sprout in a 15-foot radius centered on the [MON], withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the [MON]'s choice in that area when the plants appear must succeed on a DC 14 Strength saving throw or become restrained. A creature can use its action to make a DC 14 Strength check, freeing it self or another entangled creature within reach on a success."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex"}],"damagetypes":[],"specialdamage":[],"conditions":[{"name":"blinded"},{"name":"deafened"}],"languages":[{"name":"understands Common but can't speak"}],"doubleColumns":false,"separationPoint":2,"mtrig":"about to die","mthresh":0.2,"mtype":"retreat","mdc":"12","avgHP":60,"org":"pair","threatadj":2,"threatval":2,"avgDMG":20,"hitDice":9,"acadj":0,"hpadj":0},{"name":"Drowner","size":"medium","type":"undead","tag":"reaver","alignment":"chaotic evil","armorName":"poor","hpName":"poor","hpCut":1,"shieldBonus":0,"dprName":"poor","atkName":"poor","stName":"average","otherArmorDesc":"natural armor","speed":"30","burrowSpeed":"10","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"30","customSpeed":false,"speedDesc":"10 ft., climb 10 ft.","strPoints":"13","dexPoints":"15","conPoints":"10","intPoints":"5","wisPoints":"10","chaPoints":"6","blindsight":"30","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The roper can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The roper regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Pack Tactics","desc":"The drowner has advantage on attack rolls against a creature if at least one of the drowner's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"actions":[{"name":"Claws","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4 + 2) slashing damage. Instead of dealing damage, the drowner can grapple the target (escape DC 12)."},{"name":"Drag Under","desc":"The drowner can drag in deep waters or mud a grappled, incapacitated, paralyzed or stunned target. The target must succeed on a DC 12 Strength saving throw or take 8 (2d6 + 1) bludgeoning damage and be knocked prone and buried in mud. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[{"name":"fire","note":" (Vulnerable)","type":"v"},{"name":"poison","note":" (Immune)","type":"i"},{"name":"radiant","note":" (Vulnerable)","type":"v"}],"specialdamage":[],"conditions":[],"languages":[],"doubleColumns":false,"separationPoint":2,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"22","avgHP":9,"org":"mob","threatadj":0,"avgDMG":3,"hitDice":2,"threatval":-3,"acadj":0,"hpadj":0},{"name":"Flesh Boar","size":"medium","type":"beast","tag":"undead, grasslands and temperate forest","alignment":"","armorName":"average","hpName":"average","hpCut":1,"shieldBonus":0,"dprName":"good","atkName":"poor","stName":"average","otherArmorDesc":"natural armor","speed":"40","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"13","dexPoints":"11","conPoints":"12","intPoints":"2","wisPoints":"9","chaPoints":"5","blindsight":"0","blind":false,"darkvision":"0","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Charge","desc":"If the flesh boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra [1d6] necrotic damage. If the target hits a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."},{"name":"Deathless Fury","desc":"If the flesh boar is reduced to 0 HP, but not by a critical hit or radiant damage, it must make a Constitution saving throw of 15 or a lump of flesh is chopped off instead and it takes no damage."},{"name":"Enraged","desc":"When the flesh boar is bloodied, its charge attacks force the target to succeed on a DC 14 Strength saving throw or get pushed back 10 feet."},{"name":"Rotting","desc":"A critical hit shatters bones in the flesh boar and reduces its movement speed by 10 feet."}],"actions":[{"name":"Tusk","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [3D8] piercing damage."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[{"name":"fire","note":" (Vulnerable)","type":"v"},{"name":"necrotic","note":" (Resistant)","type":"r"},{"name":"poison","note":" (Immune)","type":"i"},{"name":"psychic","note":" (Immune)","type":"i"},{"name":"radiant","note":" (Vulnerable)","type":"v"}],"specialdamage":[],"conditions":[{"name":"charmed"},{"name":"exhaustion"},{"name":"poisoned"}],"languages":[],"doubleColumns":false,"separationPoint":0,"mtrig":"about to die","mthresh":0.3,"mtype":"panic","mdc":"7","avgHP":36,"org":"group","threatadj":0,"threatval":1,"avgDMG":15,"hitDice":7,"acadj":0,"hpadj":0},{"name":"Ghoul Skulker","size":"medium","type":"undead","tag":"reaver","alignment":"chaotic evil","armorName":"average","hpName":"average","hpCut":1,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"natural armor","speed":"40","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"16","dexPoints":"16","conPoints":"13","intPoints":"9","wisPoints":"10","chaPoints":"8","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The ghoul can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ghoul regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Skulker","desc":"The ghoul gains an additional action during the first round of combat. Any hit it scores against a surprised creature is a critical hit."},{"name":"Spider Climb","desc":"The ghoul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Standing Leap","desc":"The ghoul's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."}],"actions":[{"name":"Multiattack","desc":"The ghoul makes two melee attacks: one with its claws and one with its bite or its tongue."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8 + 3) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Tongue","desc":"_Melee Weapon Attack:_ +5 to hit, reach 15 ft., one target. _Hit:_ 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target has disadvantage on saving throws to resist being paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[{"name":"athletics","stat":"str","note":" (ex)"},{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[{"name":"poison","note":" (Immune)","type":"i"}],"specialdamage":[],"conditions":[{"name":"charmed"},{"name":"exhaustion"},{"name":"poisoned"}],"languages":[{"name":"Common"}],"doubleColumns":true,"separationPoint":0,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"12","avgHP":60,"org":"pair","threatadj":0,"avgDMG":20,"hitDice":11,"threatval":0,"acadj":0,"hpadj":0},{"name":"Giant Rat","size":"small","type":"beast","tag":"","alignment":"unaligned","armorName":"poor","hpName":"poor","hpCut":1,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"","speed":"30","burrowSpeed":"20","climbSpeed":"20","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"7","dexPoints":"16","conPoints":"11","intPoints":"2","wisPoints":"10","chaPoints":"4","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The giant rat can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant rat regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Keen Smell (Racial)","desc":"Rats have advantage on Wisdom (Perception) checks that rely on smell."}],"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ 3 piercing damage, or 5 piercing damage on a critical hit."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[],"doubleColumns":false,"separationPoint":1,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"12","avgHP":7,"org":"mob","threatadj":0,"threatval":-2,"avgDMG":4,"hitDice":2,"acadj":1,"hpadj":-2},{"name":"Goblin Skirmisher","size":"small","type":"humanoid","tag":"goblin","alignment":"neutral evil","armorName":"average","hpName":"poor","hpCut":1,"shieldBonus":0,"dprName":"poor","atkName":"average","stName":"average","otherArmorDesc":"leather armor","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"8","dexPoints":"16","conPoints":"12","intPoints":"10","wisPoints":"8","chaPoints":"8","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The goblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Nimble Escape (Racial)","desc":"Goblins can take the Disengage or Hide action as a bonus action on each of their turns."}],"actions":[{"name":"Shortsword","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ [DEX 1d6] slashing damage."},{"name":"Sling","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, range 30/120 ft., one target. _Hit:_ [DEX 1D4] bludgeoning damage."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Goblin"}],"doubleColumns":false,"separationPoint":1,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"12","avgHP":18,"org":"gang","threatadj":0,"threatval":-2,"avgDMG":6,"hitDice":4,"acadj":0,"hpadj":0},{"name":"Hobgoblin Archer","size":"medium","type":"humanoid","tag":"goblin","alignment":"lawful evil","armorName":"average","hpName":"poor","hpCut":1,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"leather armor","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"14","dexPoints":"16","conPoints":"12","intPoints":"10","wisPoints":"12","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The hobgoblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hobgoblin regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Disciplined (Racial)","desc":"Hobgoblins have advantage on saving throws against being frightened or charmed as long as they are within 60 feet of a hobgoblin ally they can see and hear and that isn't incapacitated."},{"name":"Indirect Fire","desc":"When attacking with a bow, the [MON] ignores all cover resulting from allied creatures or formation of allied creatures between itself and the target. Cover from other sources applies as normal."}],"actions":[{"name":"Volley","desc":"The [MON] makes two shortbow attacks."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ [DEX ATK] to hit, range 80/320 ft., one target. _Hit:_ [DEX 1D6] piercing damage."},{"name":"Shortsword","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [STR 1d6] piercing damage."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[{"name":"athletics","stat":"str"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Goblin"}],"doubleColumns":false,"separationPoint":1,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"12","avgHP":33,"org":"group","threatadj":0,"threatval":-1,"avgDMG":13,"hitDice":6,"acadj":0,"hpadj":1},{"name":"Hobgoblin Infantryman","size":"medium","type":"humanoid","tag":"goblin","alignment":"lawful evil","armorName":"average","hpName":"good","hpCut":1,"shieldBonus":2,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"studded leather","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"16","dexPoints":"12","conPoints":"14","intPoints":"10","wisPoints":"10","chaPoints":"10","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The hobgoblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hobgoblin regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Disciplined (Racial)","desc":"Hobgoblins have advantage on saving throws against being frightened or charmed as long as they are within 60 feet of a hobgoblin ally they can see and hear and that isn't incapacitated."},{"name":"Shield Wall (Formation)","desc":"While a formation exists of at least 3 creatures who posses the shield wall trait and are wearing shields, all members of the formation add 2 to their AC. In addition, the formation provides three-quarters cover to the target of any ranged attack that passes through the formation."}],"actions":[{"name":"Multiattack","desc":"The [MON] makes two shortsword attacks."},{"name":"Shortsword","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [STR 1d6] piercing damage."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[{"name":"athletics","stat":"str"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Goblin"}],"doubleColumns":false,"separationPoint":1,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"12","avgHP":39,"org":"group","threatadj":0,"threatval":1,"avgDMG":13,"hitDice":6,"acadj":1,"hpadj":-2},{"name":"Hobgoblin Sergeant","size":"medium","type":"humanoid","tag":"goblin","alignment":"lawful evil","armorName":"poor","hpName":"good","hpCut":1,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"studded leather","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"16","dexPoints":"12","conPoints":"15","intPoints":"10","wisPoints":"13","chaPoints":"15","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The hobgoblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hobgoblin regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Disciplined (Racial)","desc":"Hobgoblins have advantage on saving throws against being frightened or charmed as long as they are within 60 feet of a hobgoblin ally they can see and hear and that isn't incapacitated."},{"name":"Formation Commander","desc":"The [MON] commands its' allies to attack. Up to two hobgoblin allies in formation with the [MON] can make a single ranged or melee attack and adds [1d4] to the attack roll. Each attacking creature can move 5 feet before the attack and 5 feet after the attack."}],"actions":[{"name":"Greatsword","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [STR 2d6] slashing damage."}],"reactions":[],"legendaries":[],"sthrows":[{"name":"wis","order":4},{"name":"cha","order":5}],"skills":[{"name":"athletics","stat":"str"},{"name":"intimidation","stat":"cha"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common"},{"name":"Goblin"}],"doubleColumns":false,"separationPoint":1,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"12","avgHP":39,"org":"group","threatadj":0,"threatval":0,"avgDMG":13,"hitDice":6,"acadj":1,"hpadj":-2},{"name":"Leaping Drake","size":"small","type":"beast","tag":"drake","alignment":"","armorName":"average","acadj":-1,"hpName":"average","hpCut":1,"hpadj":1,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"natural armor","speed":"35","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"30 ft.","strPoints":"12","dexPoints":"16","conPoints":"12","intPoints":"3","wisPoints":"12","chaPoints":"5","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Leaper","desc":"The [MON]'s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. _Hit:_ [DEX 1D6] piercing damage."},{"name":"Talons","desc":"_Melee Weapon Attack:_ [DEX ATK] to hit, reach 5 ft., one target. \n_Special:_ The [MON] must move 20 feet straight toward a target to attack with its talons.\n_Hit:_ [DEX 2D6] slashing damage."},{"name":"Darter (Bonus Action)","desc":"The [MON] can take the dash or disengage action as a bonus action on its turn."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[],"doubleColumns":false,"separationPoint":0,"mtrig":"staggered","mthresh":0.5,"mtype":"panic","mdc":"12","avgHP":22,"org":"gang","threatadj":1,"threatval":1,"avgDMG":8,"hitDice":5},{"name":"Ogre Berserker","size":"large","type":"giant","tag":"","alignment":"chaotic evil","armorName":"poor","hpName":"good","hpCut":1,"shieldBonus":0,"dprName":"average","atkName":"average","stName":"average","otherArmorDesc":"hide armor","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"40 ft.","strPoints":"19","dexPoints":"10","conPoints":"17","intPoints":"5","wisPoints":"7","chaPoints":"7","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The ogre can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ogre regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Unmoveable (Racial)","desc":"Ogres have advantage on saving throws against effects that would push, pull, restrain, grapple, or knock them prone."},{"name":"Reckless","desc":"At the start of its turn, the [MON] can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."}],"actions":[{"name":"Greatclub","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8 + 4) bludgeoning damage."}],"reactions":[{"name":"Berserker Fury","desc":"When the [MON] takes damage from an attack or spell, it lashes out in blind fury against everyone around it, friend or foe. The [MON] make a greatclub attack against each creature within 5 feet of it that it can see. Creatures hit by the attack must succeed on a DC [STR SAVE] Strength saving throw or be pushed 10 feet away from the [MON]."}],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Giant"},{"name":"Goblin"}],"doubleColumns":false,"separationPoint":0,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"12","avgHP":68,"org":"pair","threatadj":0,"threatval":0,"avgDMG":20,"hitDice":8,"acadj":0,"hpadj":0},{"name":"Shade","size":"medium","type":"undead","tag":"reaver","alignment":"chaotic evil","armorName":"poor","hpName":"good","hpCut":1,"shieldBonus":0,"dprName":"good","atkName":"good","stName":"good","otherArmorDesc":"","speed":"0","burrowSpeed":"0","climbSpeed":"0","flySpeed":"60","hover":true,"swimSpeed":"30","customSpeed":false,"speedDesc":"10 ft., climb 10 ft.","strPoints":"6","dexPoints":"18","conPoints":"14","intPoints":"7","wisPoints":"12","chaPoints":"13","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The roper can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The roper regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Incorporeal Movement","desc":"The shade can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Negative Energy Aura","desc":"Creatures within 5 feet of the shade can't regain hit points."},{"name":"Shadow Shroud","desc":"As a bonus action, the shade magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to a space it can see. It can also turn invisible until it attacks, either before or after it teleports. If the shade takes radiant damage, this trait doesn't function until the end of the shade's next turn."},{"name":"Shade Weaknesses","desc":"The shade has the following flaws:\n_Repelled by Salt._ The shade can't willingly pass a line of salt by nonmagical means. If the shade tries to use teleportation to do so, it must first succeed on a DC 15 Charisma saving throw. Whether or not the attempt is successful, the shade takes 9 (2d8) radiant damage.\n_Sunlight Hypersensitivity._ The shade takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."}],"actions":[{"name":"Multiattack","desc":"The shade makes two melee attacks."},{"name":"Annihilating Touch","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8 + 3) necrotic damage. If the shade had advantage on the attack roll, the attack deals an extra 9 (2d8) necrotic damage."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[{"name":"cold","note":" (Resistant)","type":"r"},{"name":"lightning","note":" (Resistant)","type":"r"},{"name":"necrotic","note":" (Immune)","type":"i"},{"name":"poison","note":" (Immune)","type":"i"}],"specialdamage":[{"name":"bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered","note":" (Resistant)","type":"r"}],"conditions":[{"name":"charmed"},{"name":"exhaustion"},{"name":"grappled"},{"name":"paralyzed"},{"name":"petrified"},{"name":"poisoned"},{"name":"prone"},{"name":"restrained"}],"languages":[{"name":"the languages it knew in life"}],"doubleColumns":true,"separationPoint":2,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"22","avgHP":68,"org":"pair","threatadj":0,"avgDMG":24,"hitDice":10,"threatval":2,"acadj":0,"hpadj":0},{"name":"Tenticrab","size":"huge","type":"aberration","tag":"","alignment":"unaligned","armorName":"good","hpName":"average","hpCut":1,"shieldBonus":0,"dprName":"good","atkName":"good","stName":"average","otherArmorDesc":"natural armor","speed":"20","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"30","customSpeed":false,"speedDesc":"10 ft., climb 10 ft.","strPoints":"19","dexPoints":"8","conPoints":"16","intPoints":"3","wisPoints":"11","chaPoints":"3","blindsight":"30","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The roper can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The roper regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Amphibious","desc":"The tenticrab can breathe air and water."},{"name":"Shell Camouflage","desc":"While the tenticrab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check."},{"name":"Grasping Tendrils","desc":"The tenticrab can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the tenticrab, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it."}],"actions":[{"name":"Multiattack","desc":"The tenticrab makes four attacks with its tendrils, uses Reel, and makes two attacks with its claws."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target."},{"name":"Tendril","desc":"Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the tenticrab can't use the same tendril on another target."},{"name":"Reel","desc":"The tenticrab pulls each creature grappled by it up to 25 feet straight toward it."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[],"doubleColumns":true,"separationPoint":3,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"7","avgHP":123,"org":"solo","threatadj":0,"avgDMG":36,"hitDice":13,"threatval":3,"acadj":0,"hpadj":3},{"name":"Zombie, Feral","size":"medium","type":"undead","tag":"reaver","alignment":"lawful evil","armorName":"poor","hpName":"average","hpCut":1,"shieldBonus":0,"dprName":"poor","atkName":"average","stName":"average","otherArmorDesc":"natural armor","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customSpeed":false,"speedDesc":"20 ft.","strPoints":"14","dexPoints":"14","conPoints":"16","intPoints":"3","wisPoints":"7","chaPoints":"6","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"tier":"journeyman","isLegendary":false,"legendariesDescription":"The zombie can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The zombie regains spent legendary actions at the start of its turn.","properties":[],"abilities":[{"name":"Aggressive","desc":"As a bonus action, the zombie can move up to half its speed toward a hostile creature it can see."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."}],"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage."}],"reactions":[],"legendaries":[],"sthrows":[],"skills":[],"damagetypes":[{"name":"poison","note":" (Immune)","type":"i"}],"specialdamage":[],"conditions":[{"name":"poisoned"}],"languages":[{"name":"understands all languages it spoke in life but can't speak"}],"doubleColumns":false,"separationPoint":0,"mtrig":"bloodied","mthresh":0.5,"mtype":"retreat","mdc":"12","avgHP":21,"org":"gang","threatadj":0,"avgDMG":6,"hitDice":3,"threatval":-2,"acadj":0,"hpadj":0}]